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GTCS Game Engine API Documentation
  Copyright University of Washington 2022
  Author Myles Dalton 2022, mylesACD@uw.edu
  Useful Links
  Homepage for the engine and examples
  Indepth tutorials for the engine
  File structure of documented classes and modules
cameras
Camera
CameraShake
CameraState
components
input
layer
particle_system
physics
core
debug_draw
gl
loop
resource_map
shader_resources
vertex_buffer
gameObjects
GameObject
GameObectSet
ParallaxGameObject
TiledGameObject
lights
Light
LightSet
particles
Particle
ParticleEmitter
ParticleSet
renderables
FontRenderable
IllumRenderable
LightRenderable
LineRenderable
ParticleRenderable
Renderable
SpriteAnimateRenderable
SpriteRenderable
TextureRenderable
resources
audio
default_resources
font
text
texture
xml
rigid_shapes
CollisionInfo
RigidCircle
RigidRectangle
RigidShape
shaders
IllumShader
LightShader
LineShader
ShaderLightAt
ShaderMaterial
ShadowCasterShader
SimpleShader
SpriteShader
TextureShader
shadows
ShadowCaster
ShadowReceiver
utils
BoundingBox
CollisionInfo
LerpVec2
Lerp
Oscillate
ShakeVec2
Shake
Transform
index
Material
Scene