Q: To spawn particles at the current mouse position
E: To toggle drawing of particle bounds
1: to toggle particle/rigid-shape collisions
Behavior Controls:
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P: Penetration resolution on/off
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V: Motion on/off
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H: Inject random velocity to all objects
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G: Create new Rectangle/Circle (randomly)
Selected Objet Controls:
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Left/Right: Sequence through selected object
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WASD-ZX: Move/Rotate(ZX) selected object
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YU: Inc/Dec RigidShape size (not the Renderable)
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Up/Down + MNF: Increase/Decrease Mass/Restitution/Friction
Drawing Controls:
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C: CollisionInfo
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T: Texture
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R: RigidShape
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B: Primitive Bounds (only when RigidShape shows)