Constructor
new IllumShader(vertexShaderPath, fragmentShaderPath) → {IllumShader}
Parameters:
| Name | Type | Description |
|---|---|---|
vertexShaderPath |
string | path to the vertex shader file |
fragmentShaderPath |
string | path to the fragment shader file |
- Source:
Returns:
a new IllumShader instance
- Type
- IllumShader
Extends
Methods
activate(pixelColor, trsMatrix, cameraMatrix)
Activate this IllumShader for rendering
Parameters:
| Name | Type | Description |
|---|---|---|
pixelColor |
vec4 | [R,G,B,A] color array for the pixels |
trsMatrix |
mat4 | translation, rotation, and scaling matrix for the object being rendered |
cameraMatrix |
mat4 | translation, rotation, and scaling matrix for the Camera |
- Overrides:
- Source:
cleanUp()
Delete the texture coordinate buffer and clean up the resources
- Inherited From:
- Source:
setCameraAndLights(c, l)
Set the Camera and list of Lights for this LightShader, the length of argument l can not be greater than GLSL light array size
Parameters:
| Name | Type | Description |
|---|---|---|
c |
Camera | the Camera this LightShader illuminates |
l |
Array.<Lights> | List of Light objects for this LightShader |
- Inherited From:
- Source:
setMaterialAndCameraPos(m, p)
Set the Camera position and Material for this IllumShader to use
Parameters:
| Name | Type | Description |
|---|---|---|
m |
Material | the Material for this IllumShader |
p |
vec3 | world coordinate [X,Y,Z] Camera position |
- Source:
setTextureCoordinate(texCoord)
Sets the texture coordinates in UV space for a sprite
Parameters:
| Name | Type | Description |
|---|---|---|
texCoord |
Array.<float> | UV texture coordinate array |
- Inherited From:
- Source: