Constructor
new ShadowCasterShader(vertexShaderPath, fragmentShaderPath) → {ShadowCasterShader}
Parameters:
| Name | Type | Description |
|---|---|---|
vertexShaderPath |
string | path to the vertex shader file |
fragmentShaderPath |
string | path to the fragment shader file |
- Source:
Returns:
a new ShadowCasterShader instance
- Type
- ShadowCasterShader
Extends
Methods
activate(pixelColor, trsMatrix, cameraMatrix)
Override to activate this ShadowCasterShader with a single ShaderLightAt
Parameters:
| Name | Type | Description |
|---|---|---|
pixelColor |
vec4 | [R,G,B,A] color array for the pixels |
trsMatrix |
mat4 | translation, rotation, and scaling matrix for the object being rendered |
cameraMatrix |
mat4 | translation, rotation, and scaling matrix for the Camera |
- Overrides:
- Source:
cleanUp()
Delete the texture coordinate buffer and clean up the resources
- Inherited From:
- Source:
setCameraAndLights(c, l)
Set the Camera and single Light for this ShadowCasterShader
Parameters:
| Name | Type | Description |
|---|---|---|
c |
Camera | the Camera being used |
l |
Light | the shadow casting Light |
- Source:
setTextureCoordinate(texCoord)
Sets the texture coordinates in UV space for a sprite
Parameters:
| Name | Type | Description |
|---|---|---|
texCoord |
Array.<float> | UV texture coordinate array |
- Inherited From:
- Source: