Module: loop

Interface with HTML5 to implement looping functionality

Found in Chapter 4, page 112 of the textbook

Example: 4.1 Game Loop
Source:

Methods

(inner) cleanUp()

Stop the game loop and unload the current scene
Source:

(inner) getUpdateIntervalInSeconds() → {float}

Returns how many seconds pass between updates, normally a small fraction
Source:
Returns:
kSPU - seconds per update
Type
float

(inner) stop()

Stop the game loop
Source: